Fallout Day 62

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Level 31 (2 perk points floating)
S-3 Armorer 2,
P-(+)11 Awareness, Locksmith 3, Rifleman 2
E-2
C-6 Lady Killer 1, Local Leader 2
I-9 Gun Nut 1, Hacker 3, Science 2
A-(+)7 Action Boy 2, Gunslinger 4
L-3
(Astoundingly Awesome 3, 7, and 8, Barbarian 5, Covert Operations 2, Gift of Gab, Guns and Bullets, Junktown Vendor 2, Massachusetts Surgery, Tesla Science 2, Tumblers Today, Wasteland Survival 7 and 9)

 

I’ve been a bit of an absentee landlord to a few settlements, although it seems like after surviving the wasteland to adulthood these people should really be able to take care of basic needs themselves. Furthermore, the way food production works is nonsensical at best. Each person can handle a very small amount of food harvesting, and from my experience stopping in settlements it seems people spend a lot of time doing nothing. Nevertheless, I decide to fast travel around and take care of some upkeep. The biggest problems seem to be in Sunshine Tidings Co-op, which has grown to 16 people, even more than Sanctuary, taxing the infrastructure I left it with. I don’t know why they wouldn’t just come over here.

 

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Sunshine Tidings Co-op is a mess when I arrive. There are unassigned people just ambling about all over the place doing nothing. At least in this settlement it is fairly easy to find them all though. I build some extra defenses and assign the first gruff-looking person I come across to guard duty. Then I put a water pump by each house to take care of the water shortage. I plant some more crops, but don’t have enough seeds on me to make the difference, so I just make this the jumping off point for my supply lines. I assign people to run supply lines to other settlements as I see them until I have a pretty good network built up.

 
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The next stop is Outpost Zimonja, which has gathered about 10 settlers. Defense is fairly easy to take care of, but finding space for everyone to sleep is a bit more difficult. The challenge of Outpost Zimonja is the arbitrarily small amount of space assigned to it. I have to add on to the second floor and take advantage of the vertical space to fit enough beds in.

 

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I lay down for a couple of hours and end the first day of outlying settlement management. Ultimately, the new game updates have improved how I deal with settlements, but not to the extent that I wish they would. 

 

When I first started to come across these more boring settlement management days, I almost thought about skipping them for the blog. However, in a game like Fallout 4 this can be an integral part of the play experience. Even as someone who isn’t too heavily invested in the creative aspects of settlement design, it’s easy to be compelled to take some part in the settlement management part of the game. It is foisted on the player as part of the game experience. For players with completionist tendencies, whose driving goal is to experience as much of the game as possible, it can almost become a kind of work. I feel compelled to do it. Sometimes I even enjoy it or pride myself in accomplishments in areas like this, but for the most part my experience with this aspect of the game is much less engaging and enjoyable.

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