Fallout Day 76

      No Comments on Fallout Day 76

Day 76

Level 35 (2 perk points floating)

S-3 Armorer 2,

P-(+)11 Awareness 2, Locksmith 3, Rifleman 4

E-2

C-6 Lady Killer 1, Local Leader 2

I-9 Chemist 1, Gun Nut 1, Hacker 3, Science 2

A-(+)7 Action Boy 2, Gunslinger 4

L-3

(Astoundingly Awesome 3, 4, 7, 8, and 14, Barbarian 6, Covert Operations 2, Gift of Gab, Guns and Bullets, Junktown Vendor 2, Live & Love 1, Massachusetts Surgery 2, Tesla Science 2, Tumblers Today 2, United We Stand, Wasteland Survival 7 and 9)

As I prepare to head out towards diamond city again, it occurs to me that I never really found any data to preserve, per se. I didn’t see any way to interact with the data room, so I guess I’ll have to be content with maybe having to come back later for another quest.

I continue down the road and soon realize I’m closer to Diamond City than I thought, as I pass a patrolling Diamond City security officer. Up in a nearby abandoned building I find another skeleton couple. It’s actually one of the things I enjoy about this game. Everywhere there are couples who faced the end of the world arm in arm, and there’s something sort of beautiful about it.

It seems there’s still danger even this close however, as I hear someone nearby. Suddenly, someone fires on Cait and she fires back. Heading down a nearby alley I find a raider and a legendary raider and take them out before almost stepping on a trap. I carefully disarm the bathroom scale attached by wire to a scattered laser rifle. It seems these are some high tech raiders.

Apparently the remaining raiders have gotten distracted as they are being attacked by other raiders. I can hear them shit-talking each other as they shoot somewhere nearby. I take my time to loot the place. I’ll deal with the survivors later.

By the time I’m done using the nearby cooking station, the firefight has died down. I disarm some more traps and head down another alley. I find no other live raiders, just a body, so I call off the search and head back to the main street.

Finally, I spot the fortifications and signs that signal we’re approaching Diamond City. But even approaching safety in the Wasteland, you aren’t safe. A second after I took this picture laser shots flew over my shoulder and struck the turret as super mutants launched a surprise attack. I was taken off guard and had to contend with a mutant hound, and some snipers that were too far away for my pistol, but after ducking into a nearby alcove I was able to pull out my sniper rifle, move into a flanking position, and help Diamond City officers win the day with no casualties.

I pop some Grape Mentats going into town for better Charisma and deal-making. Cait liked that. Piper likes my breaking and entering skills, Cait likes my drug using. These companions are a bunch of enablers.

I talk to Danny Sullivan, who expresses some disbelief that I’m a trader and blames Piper for lying about it. Not one to let a friend take the heat, I persuade the man that I am indeed a trader and have a caravan coming in soon. He gives me 50 caps as a down payment and I actually feel really bad about it. The game doesn’t give me the option to refuse the caps.

We enter Diamond City and Cait remarks, “If we’re looking for some action, I bet we’ll find it here.” The first action I’m looking for is to make some caps and offload some of this gear before my Grape Mentats wear off, so I book it to the stores. I trade most of my loot and it puts me finally over the 10000 caps mark, at 10424. I feel like that’s important somehow, but can’t remember what if anything I was thinking about purchasing.

Before doing anything else in Diamond City, or talking to my old comrades, I decide to meet up with Bobbi for the sketchier part of my business. I’m still not sure of I trust her, but I want whatever business I’m investigating to be done with.

If there is no pregnancy of your wife with regular sexes in one year, please go to regular hospital for sperm routine exams. order cheap cialis There are different types of sexual dysfunctions. levitra without rx The physical disorder that it brings is not as horrific as the viagra spain mental stress it bestows upon a person. In the tadalafil tablets year 1843, it was officially called Lepidium Meyenii Walp.
I meet her at the noodle restaurant in the center of town, though she is wearing a gas mask to disguise her face because ghouls are apparently unwelcome. Or perhaps SHE’s unwelcome. Bobbi seems to be proposing that we steal something from right under the mayor’s nose. I’m a bit wary, but do explicitly recall the mayor being kind of a difficult and potentially terrible person. “The guy has it coming if you ask me. With how he treats my kind, maybe he deserves worse,” Bobbi adds. Well, she is making a decent case. I don’t really abide bigotry. Bobbi wants me to somehow break a guy with the technical expertise she needs out of prison to start. 

I wander over to the bounty board to check it out and grab a bounty on some raiders in Andrew’s Station. Might as well look busy while I try to think of where the prison is. My memory comes back to me pretty quickly, however, and the first route I try confronts me with a Security sign. Better get on it while my drugs are still working.

I talk to Mel, the man I’m supposed to break out. He seems like a friendly enough man, not a terribly violent or dangerous individual, at least not from the brief conversation I sneak from the bars behind him. He mentions something about a protectron unit that’s buggy, but give me no other clues. The guards don’t want to talk to me other than congratulating me on leading the Minute Men. I suppose I can check out the protectron, but I don’t want anyone to get hurt in this breakout. I steal the jail key from the office as well.

The terminal’s readout does not make me very confident in this plan. There’s got to be a better way than setting loose a dangerous glitchy protectron. These guards look up to me, and I don’t want to put them at risk. I walk around some more, talking to more of the guards and I finally find one who will talk to me. A simple persuasion check is all it takes and Mel is free to go. “Huh, I didn’t know Mel had friends. He’s pretty much done his time anyway.” Well, I am more comfortable with being back on board after this. 

Outside, Mel reveals that he’s worked with Bobbi before, that’s she’s manipulative and not the most trustworthy person, but she always pays her crew. It’s good info, and I’ll have to keep my eye on her (which was one of the reasons I took the job to begin with, because it seemed better to be on the inside if I needed to see what she was up to). I just hope the game allows me to play it this way, instead of assuming I’m on her side. 

We’re to meet over at The Dig in Goodneighbor. I have some things to do there anyway. I follow my map marker out of town. It’s already mid-evening, so I just fast travel. It’s almost midnight when I arrive. Cait is unimpressed. “Wow! This place is a shite hole. And here I thought it couldn’t get any worse than the combat zone.” We head to Bobbi’s place and then down to the dig in the basement.

Once there, I overhear Mel and Bobbi chatting. Mel asks what’s up with the new guy. Bobbi says, “Oh, I got lucky on this one. Came right up to my door and took the job. He takes orders, as you saw.” Mel adds, “And he’s not so bad to look at. Maybe we don’t burn bridges this time, yeah?” I approach and Mel introduces Sonya, the strange floating bot with electricity coming out of it. Apparently Sonya will help us dig through the underground. Apparently, Mel modified it to emit sonic pulses, which should be safer than dynamite.

With that, the dig is on. The bot opens up a tunnel, and it’s my job to clear any dangers we might face on the way. We face a couple of easy Mirelurks, so my guard is down when a Legendary appears. I forgot how hard they hit. Going to have to do some frequent saving on this trip. And maybe use some drugs. The legendary has a pretty cool sword in it, which of course is useless to my character. The same room has a fusion core up in a generator on the wall, though, which is a nice score.

The next room contains a Mirelurk King, but also what appears to be a partial set of power armor. The armor is partial, but it’s a fully active frame, which will be useful for me keeping multiple power armor sets in the future. I pop a fusion core in and enter it. The rest of the room is a dead end though, so I backtrack. The next tunnel provides a way forward.

There’s some intense combat moving forward, largely having to do with blind corners, difficulty picking out clear targets with so many of us crammed in, and swarming Mirelurk hatchlings. The next blast puts us through to an old subway tunnel. As I expect, the subway is full of feral ghouls. Also as expected, I put them all down before they can even approach me. The main items of interest are a well-stocked Nuka Cola machine, and a storage room locked with a terminal. The only way forward is through the trains to the other side of the station.

There’s an overdue book on the train, and a fair amount of feral ghouls on the other side of it, which I level up by killing. The vending machine over here is well stocked as well. The Legendary ghoul had a nice laser pistol. There seems to be one possible tunnel to the SE and one to the NE along the train track. Judging by the Mirelurks and the further tunnel system, I think SE is the right way, so I decide to check out the other path first. The NE has more tunnels available as well, however.

Torn, I head back to the NE. It’s a good move, because there’s some nice loot that direction, including another fusion core. This is the way, it turns out, as Bobbi says we’re getting close. This means I need to turn around, because it’s not like I’m always going to have a digger with me.

The loot in the other room isn’t that great, but it’s loot. The other wall we tunnel through leads to a workshop area just like on the other side. I wonder if it doesn’t matter which path we take. There are more ghouls, a lot of wrecked Mr. Handy bots with good salvage, and another wall to tunnel through, and that meets back up with the other tunnel system.

Just past the room where Bobbi initially announced we were getting close, is a deadly Bloated Glowing One. I remember regular Glowing Ones being a huge problem in the past, so I drug up and face it down. Fortunately, it’s bot pathing is a bit off so due to the rubble on the ground it doesn’t reach me before I can get some shots in, crit, and reload for a few more rounds. Even still, I have to kill it after I run out of AP, which is unusual. There’s a storage room locked behind a terminal on the lower floor, but the loot is mediocre.

We’re nearing the objective now, and no big challenge awaits immediately. Just another reminder of all the sad people who died holed up or trapped in odd places like this after the bombs.

Before we go through the next wall, Mel expresses some doubts. He says it doesn’t feel like we’re under Diamond City, and he doesn’t think Bobbi is telling us everything. Once we’re in, he expresses his doubts again, but Bobbi is insistent despite our interrogations. We blow the ceiling above to collapse and make our way in.

This doesn’t seem like a strong-room at all. More like a work room, but perhaps it is through the next door. When we get in someone is waiting for us on the railings above. It turns out, we just broke into Hancock’s storeroom. Hancock’s guard offers to let us leave and forget about it. Bobbi wants us to kill the guard and finish the job. She says she wants to show Hancock he isn’t invincible. I’m unable to persuade Bobbi to leave, so I make the only decision I can make— turn on the one who has been lying and manipulating us. 

Afterwards, Fahrenheit rewards me with a pretty amazing Minigun that I look forward to using with my full strength power armor. It’s the next evening when we exit the building at a train depot, some ways SE of Diamond City. Fahrenheit told me we should pay our respects to Hancock as soon as possible to ensure no hard feelings, and I have to agree.

I stop at the nearby Red Rocket truck stop to park my power armor at a repair station. It’s been a long almost 48 hours and I figure we can sleep here tonight before heading to Hancock.

Leave a Reply

Your email address will not be published. Required fields are marked *