Fallout Days 4 and 5

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I proceed ahead in the morning towards the settlement I’m supposed to help. A short distance out of town I spot a structure over to my left, and what appears to be a non-hostile man walking around near some sort of industrial equipment. I approach, and he asks for help clearing the area and fixing some underwater leaks, mentions there might be good salvage in it. Dialogue options here sort of give away that he isn’t entirely on the up and up, as a medium difficulty (orange) option is to ask what he’s really here for. This is another one of many problems with Fallout 4’s dialogue system. Other games will endeavor to hide options that the player is not skilled enough to pursue. I realize there is some sort of chance of success here, but the option could perhaps be displayed more subtly so it doesn’t give itself away.

I know I don’t have that kind of charisma, but do successfully talk him up to 75 caps for the job. It’s a diving job in irradiated water, and I stupidly forget that I have some rad-resist meds on me. The radaway does the trick afterwards though, but is likely a slight waste of resources. This sort of sustained environmental radiation is what rad-x was made for.

I proceed on the road, reasoning by the map that I can take the road to the railway and the tracks up towards the settlement. I encounter my first two feral ghouls on the road near the tracks. I snipe the first, and the second, which was further away, is running incredibly fast. Though I would have time for my AP to regenerate but I don’t. I try shooting at him as he approaches, but he is going too fast. I pop some nuke cola quantum for the AP and get him just before he reaches me.

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There are more feral ghouls down around the train station and the wrecked train, but I am ready for these. I get a good location to set up with my pistol and take them as they come to me. Even still I barely kill each one as it reaches my position. Dogmeat is a huge help here. Wandering towards a switching station, I find more ghouls to kill, then a corpse with a note on it. Seems someone was tasked with a late night run to get an illicit delivery at some point and was killed. The note says some extra gear may be found in a blue barrel, but I don’t see any around.

Heading back up the tracks towards the settlement I talk to one of the settlers who has their gun trained on me. I reassure her the minutemen are back and here to help, and try to recruit her on condition I finish the task of taking out some bandits. No one talks to me much in the village after that, and they are a bit rude. I almost don’t want to help them now, but I’ve agreed, so I steal some potatoes to repay their rudeness and head on my way to the Corvega Assembly Plant just past Lexington where the raiders are holed up.

It is dusk when I set out, but I reason it would be ideal to infiltrate at night. On the way I find a drive-in theater. Only a few steps in I find it is swarming with mole rats but I take care of them easily enough. There are curiously some bombs over at the ticket/concession building. The dog sets them off. Thankfully Dogmeat doesn’t seem to be killable, just woundable. I loot the place and head on.

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In full darkness I approach the base, taking care to skirt around Lexington. I don’t know what’s there yet, and that isn’t my mission anyway. I sneak up and spot a turret. I toss a molotov cocktail poorly (I don’t know how to aim these yet) and bring the whole nest on me. I reload the game.

This time I sneak around, find some cover. I do a better throw and burn some folks, but others are on me before I know it. A car explodes nearby, taking my dog out of the fight. I dispatch the ones around me and am pretty badly hurt. I take a stimpack, pop out from cover and destroy the turret, eat something to replenish my health. Snipe all the raiders upstairs with my scope.

When I’ve gotten everyone, I head inside. This is the toughest fight of the game so far. I’m swarmed from all sides and I’m still getting the controls down for heavy fighting (switching weapons, controlling VATS, etc.). I die for the first time. I reload and try something completely different. I get shot down. I reload again and try something else, several grenades destroy me instantly. Finally, I realize I should try the first tactic and just do better. I am more patient, I wait for them to come to me. Stick my head out and draw them. When things get particularly heavy and my head is crippled, I take some drugs to get an edge, raising my stats, slowing everything down. No one is a match for me at close range with a full pistol in my hand, and the drugs give me what it takes to overcome a couple of lucky head wounds my opponents inflicted during one swarm. I take a stim, recover, then head back through. Interestingly, chem addictions don’t seem to take place quite as quickly as I remember, though I suppose there could be an increasing degree of chance involved and I just got lucky this time.

I work my way through. It is arduous. I head upstairs after clearing the first area, bypassing some other areas. I see what appears to be the raider boss. He looks tough. There is also a protectron. I weigh my options. I hack the nearby terminal, sic the robot on them, and hide. The robot does its work. There are still turrets left. I fire at it and the robot fires at me. I reload. This time I shutdown the robot. I try various tactics to get the robot to rebuild a bridge later so I can reach the body of the boss guy. No luck. By the time I leave the area it is 11:30 the next morning, but I still have the rest of the factory to clear.

It’s not really a problem at this point. With a rough idea of the layout in my head I work my through, trying to get the drop on people. With my ammo dwindling, I snipe two raiders through a window. No one puts a fight from here on out. I figure out how to shoot the spotlights that track me. They’re annoying. Down in the basement some feral ghouls come out and surprise me, but I take them down as they’re standing from the hole they crawled out of.

Further in, the basement dips to a tunnel with cans lining it. Probably for noise alerts. I almost use some of my last ammo to shoot a turret down there, but through the scope I watch a second first and see it is holding back more ghouls. I’ll leave this tunnel for later. I work my way into the last area. There’s a locked gate I can’t get through yet. Haven’t gone on the rooftops, but I want to get out of here. It is almost 11 pm now. I sleep on one of the mattresses till the next day. It doesn’t give me a well rested bonus. I suppose I wouldn’t be well rested if I laid down for the evening in a big warehouse where I just killed several people either.

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